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- Supports and enhances learning processes
- Achieves a natural, effective flow of learning
- Shifts technology from teaching activities to use by students for
learning activities
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- Technology use requires careful planning, management, and coordination
by teachers for effective use from students
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- The best lessons are created by excellent teachers, not by computer
experts
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- Anticipate How Technology Will Improve The Lesson
- Will technology extend or improve the amount or quantity of things your
students learn or do?
- Will technology extend or improve the depth or quality of what your
students learn or do?
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- Identify your learning outcomes or objectives
- What should your students be able to do after this experience?
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- Identify the academic content standards—benchmarks and grade level
indicators—that are addressed in the lesson
- The can be found at the Ohio Department of Education Website
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- Ohio Adopted Standards
- Language Arts, Mathematics,
- Science, Social Studies, Technology
- Ohio Standards In Development
- Arts, Foreign Language,
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- Classroom teachers are familiar with the skills and knowledge that their
students possess
- Using technology might introduce a new consideration for teachers
- What skills do their students already possess?
- What skills can be taught within the lesson?
- Are all the needed skills appropriate for this grade level?
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- How will you introduce this lesson, project, or problem?
- What methods will you use for instruction?
- Which strategies and activities will be used by students in the learning
process?
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- Consider the technologies that are available to you and your students
- What benefit(s) are inherent in the use of each one?
- Don’t use technology if there isn’t a benefit, enhancement, or support
for the learning activity
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- People often get caught up in the technology rather than the lesson
- There are many “guides” that you can use to judge whether your lesson
is about content or technology
- Technology and Learning printed a set of standards in 1998
- The list is pretty “solid” in terms of criteria
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- This might be the best starting point
- Many engaging activities are available for immediate use by students
- Pre-school to college level activities can be found on the Web
- Every academic content area is covered
- Basic skills activities are also on the Web
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- The most current information is available on the Internet
- This is a “published” source and should be cited as such
- Remember that there are no guarantees of accuracy
- Teachers may want to consider “pre-searching” and providing specific
and trusted sources
- Older students should have some instruction in evaluating web content
for credibility
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- Students can see and hear things that they might never have experienced
- Demonstrations
- Reenactments
- Places that have limited access
- Marine laboratories or coral reefs
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- Streaming video takes strong network resources for effective use
- Work with your network administrator if you are planning to use this
for class
- Streaming video uses huge amounts of bandwidth (delivery capacity)
- Depending on network systems or the original video, it may not be
clear and smooth
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- May be the most common use of technology
- It may be the easiest/most comfortable starting point for teachers
- Teachers often transfer skills from “typing” to digital keyboarding
- Huge potential for errors because the “old rules” for typing don’t
apply
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- Especially adaptable for younger students
- Fewer verbal skills and less verbal development
- Special software that uses graphics more than text can be particularly
useful here
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- Too easy not to use
- Immediate gratification!
- The picture is right there…
- Never any wasted film
- No problem with letting kids take numerous shots to get the right one
- Easiest transfer for other digital formats
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- Vast improvement over still photographs
- May require editing for best and appropriate use
- Digital video editing can be very time consuming for a really
“polished” look
- Digital video equipment is expensive
- Digital images take a large amounts of storage space and require
computers with considerable “working” capacity
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- Vast improvement over still photographs
- Record events and activities as they happen
- More complete records in context
- Capture students’ activities
- Records of class events and experiences to be used later with
follow-up activities
- Allow for evaluation and review by students
- Speeches and performances
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- Digital connections for real time interactive connections to any place
in the world
- Requires special equipment and connections which can be costly
- The ultimate “field trip” to places you could never visit
- Ability to work with people you might never be able to “meet” in
person
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- Information sharing can happen in an instant
- It once took days or weeks for information to be shared
- Some care needs to be taken when students use email
- Many schools do not provide email accounts for students
- Some services and schools provide strong filters to protect students
using email
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- Many museums, agencies, and historical sites provide access to some of
their resources on the Web
- An outstanding site for this kind of activity is
- Walter McKenzie's Innovative Teaching - Virtual Field Trips
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- Students can find information from a variety of sources rather than one
- Many of these are already available on the Web
- Teachers can create their own
- Require that students can access Web pages easily
- Can be Web-based for very young students
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- Web-based activities that follow specific guidelines and involve higher
order/critical thinking
- Model was developed by Bernie Dodge of San Diego State University
- Numerous WebQuests exist on myriad topics
- Dependent on sites remaining on the Web
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- Can be used for teaching, learning, or as a product documenting
students’ experiences
- Teachers can create web pages with templates, web editing software, or
in their native language—hypertext markup language (HTML)
- Using software and templates makes the job easy and manageable
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- Portability and cost are the main advantages
- Cannot perform all the same functions as desktop/laptop computers
- Manufacturers continue to add more functions while price is decreasing
- Can be a little “too portable” when considering security issues
- Easily broken if dropped
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- Does the technology tool you plan to use enhance your students’ learning
experience?
- Is the benefit significant?
- Is it practical and available?
- Will it work well enough so as not to detract from the learning?
- Always have a back-up plan even if you think it will work!
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- You may not have the right tool
- You may have a good tool but you are using it in the wrong place
- The learning activity may not easily adapt itself to technology
- Handwriting is a skill that students have to learn, but technology
probably won’t make that better
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- Consider using a lesson planning template that includes technology as
part of the planning process
- A template is available at ClassroomTech.org (use the Integration link)
- Review your lesson for improvements, especially the technology use
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- There are planning tools online for that have hyperlinks to help with
technology integration
- Global Classroom has an interesting online lesson plan template
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- Teaching is too hard to do alone
- Collaborate with your colleagues on lesson planning and technology
integration
- Work with your Media Specialist and Technology Coordinator
- They may know about resources that are specially designed for
instruction use
- They probably are the ones who hold the keys (literally) to some
technology tools
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